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1. Marauder - Specifically Kronos Empire PVE, what up? - in Ships and Modules [original thread]
I almost see them as a Ratting ship more than a Mission ship. Although they would work pretty well as a mission ship. Less ammo means you save a little bit isk here. Granted not enough to run home yelling about, but still. You also save cargo spac...
- by NCP S2 - at 2007.12.15 04:27:00
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2. Covert Ops Stealth Bomber - in Ships and Modules [original thread]
I agree on both sides of the arguement. I would love to be able to warp while cloaked, or arrive while cloaked in my Manticore. This way I'd be a lot more dangerous, and a Stealth Bomber would cause a lot more unrest if noticed in a system. It wo...
- by NCP S2 - at 2007.12.15 04:19:00
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3. How does one cycle multiple Neutralizers most effectively? - in Ships and Modules [original thread]
You need 1 cap to be able to warp off grid. You instantly regen 1 cap whenever you hit 0. So basically you can never keep someone at 0 effectively. There will always be that moment, however brief, that they will have 1 cap, and thus be able to war...
- by NCP S2 - at 2007.12.15 02:49:00
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4. cov ops cloak on stealth bomber ?? - in Ships and Modules [original thread]
I fly a bomber, well, whenever I get around to buying one that is. At Cov Ops 3 I was going the same speed cloaked as I was uncloaked, and you go a little bit faster at lvl 4. You still aren't going that fast, but every little bit helps. I have ...
- by NCP S2 - at 2007.12.08 22:28:00
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5. torp nerf? - in Ships and Modules [original thread]
Torps fire pretty quickly for short ranged weapons, I think they are pretty close to being in line with other short range Large weapons. I don't have any numbers for other systems off hand, though. I know my Minmatar, if I put him in a BS with Lar...
- by NCP S2 - at 2007.12.08 22:07:00
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6. Electronic attack frigate setups? (All Races) - in Ships and Modules [original thread]
Went through this on battleclinic with some guy, we hammered out what we think is going to be the cookie cutter fitting for a Hyena. Double webs and a MWD, fit for speed, and just orbit out around 15km and watch all other nano ships cry. Then find...
- by NCP S2 - at 2007.12.08 21:57:00
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7. kesstrel gang tackler - in Ships and Modules [original thread]
Don't think you'd need the sensor booster, it already locks pretty fast, and if you need it for range, you are outside of scram range anyways. Other than that not too bad. Might want to use a mid slot cap recharger instead of the sensor booster, o...
- by NCP S2 - at 2007.12.06 04:26:00
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8. The new torps? - in Ships and Modules [original thread]
Haven't had the joy of getting on post patch yet *stupid army and making me work* but when I do, I should be able to hit in the high 20's with torps and my skills. Most of my support skills are at lvl 4, so is Caldari BS. I might even be able to h...
- by NCP S2 - at 2007.12.06 04:21:00
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9. Where are scripts seeded? - in Ships and Modules [original thread]
heh
- by NCP S2 - at 2007.12.06 04:12:00
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10. What is wrong with my torps??????????????????????????????????????????? - in Ships and Modules [original thread]
Glad I break the stereotype by a far margin. Guess I'm helping to raise this guy up to some sort of average, which is sad really. Maybe he just has a really crappy sense of humor and thought this would be funny? Either way... helping out the aver...
- by NCP S2 - at 2007.12.06 04:11:00
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11. Lasers or missles? - in Ships and Modules [original thread]
The Malediction is pretty much considered the second best Interceptor for solo work, or Interceptor Damage. But this uses missiles, as missiles don't use tracking speed, so you could keep at your max speed at a distant orbit, with your target lock...
- by NCP S2 - at 2007.12.06 00:29:00
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12. new t2 cruiser idea... exploration/science vessel - in Ships and Modules [original thread]
It would turn Cov Ops into the same area as an AF, a temporary stop on the route to the T2 Cruiser :p I don't really want to train Cruiser 5 anytime soon myself, so there'd still be a good market for the cov ops frigs, but yeah, I think it would b...
- by NCP S2 - at 2007.12.06 00:27:00
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13. Snipers in trinety????? - in Ships and Modules [original thread]
Thinking of low sec, the destroyer is still going to suck, and just a little bit harder now. Granted, Minnie ships do get hit pretty hard with this change in the sniping department, all in all, I can kind of agree/see where this is coming from. Wh...
- by NCP S2 - at 2007.12.04 23:49:00
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14. Sniping Hurricane - in Ships and Modules [original thread]
Somewhere around the edge of 100km max with pretty good skills. (all support to 4 or higher and T2 Med Arty) I could be off a little bit cause I'm at work, but that's pretty much the limit for med guns. You'll need Large to hit anything at 150k or...
- by NCP S2 - at 2007.12.04 23:31:00
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15. Why does the dominix has to be the drone BS - in Ships and Modules [original thread]
I really don't know what the fuss is, it's like like the domi is now a bright neon blue color or anything, it looks more metallic, and quite gorgeous. But yeah, you actually aren't too far off from being able to sit inside of a Domi without being ...
- by NCP S2 - at 2007.12.04 23:20:00
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16. No salvation for Rokh in Trinity - in Ships and Modules [original thread]
The OP makes me want to punch kittens out of frustration. STFU. K? Thx ^.^ Bai! god i hate noobs...
- by NCP S2 - at 2007.12.04 02:35:00
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17. Sniper ship - in Ships and Modules [original thread]
Sniping really isn't a viable option until you get to the BS level. Well, you can get up past 100km in a Cormorant... but in order to shoot past 150km (sentry gun range) you'll have to be in a Battleship. And sadly, you'll learn that outside of 0....
- by NCP S2 - at 2007.12.04 02:32:00
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18. Any viable Arty pvp setups for the jag? - in Ships and Modules [original thread]
Arty on a jag can be pretty nice, you can fit higher damage ammo and still hit at a good range. You might run into a small issue with fitting, but it's doable. I've seen a nice passive shield tank arty fit for missions. I know my buddies have a fe...
- by NCP S2 - at 2007.12.04 02:30:00
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19. target painter question - in Ships and Modules [original thread]
It increases the sig radius of whatever ship it is being used on. This has benefits for all sizes of ships, but is more noticable on smaller ships. I suggest reading up more on the Tracking guide as a better introduction. There is a lot of informa...
- by NCP S2 - at 2007.12.04 02:23:00
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20. New Amarr Sentinel frig - good? - in Ships and Modules [original thread]
I see it as a good anti inty platform. Sucking them dry would be great for escapes. Other than that... might put a dent into active tanks or hybrid/laser ships *shrug* to be honest I don't think any of the new frigs will be anywhere close to consi...
- by NCP S2 - at 2007.12.03 04:07:00
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